Showing posts with label Simulation. Show all posts
Showing posts with label Simulation. Show all posts

Thursday, May 7, 2009

Uplink: Hacker Elite

  

 

In Uplink, the player assumes the role of a hacker in the year 2010, who begins work for the Uplink Corporation, which is a world-wide company providing work for hackers. The player amasses money, software, Gateway hardware and skill in the course of performing jobs for various clients, hacking servers of global corporations for profit. The storyline of the game begins with the player receiving an e-mail from a deceased top ranking Uplink agent concerning the research done by the Andromeda Research Corporation, related to the Andromeda organization which proclaims the destruction of the Internet. It is constructing a computer virus known as Revelation using artificial life research as a base in an attempt to destroy the world wide net. One of the companies, Arunmor, attempts to cross their plans by developing Faith, a counter virus that can purge Revelation. The player can choose between two companies or even ignore the plot in its entirety, concentrating on freelance hacking, in which case the storyline plays out without the player's participation.

Uplink focuses on emulating highly stylised, Hollywood-esque hacking, as seen in movies such as Hackers, Sneakers, WarGames and Swordfish.

Size :  26.54 mb

Hacker 2005 - The Broken Link

 

Working for a black agency, your mission is to steal money, files, and other valuable material from internet servers across the world.

Size : 2.6 mb

Street Hacker

 

A crude executive and entrepreneur, Demetrius Mordecai, discovers you on the Streets of New York. He sees you as person with a strong analytical mind, a keen intuition,
and a desire for power. Seeing as how your pocketbook was also empty, he recruits you as a hacker to carry out his dirty work. Vince, his chief of operations helps get you settled in and used to the game. Being as successful as he is, Demetrius has also made many enemies on the corporate level and a few of the first missions he assigns you is disrupting these companies by taking out their servers.

Upon completion, Demetrius will make the unexpected decision to replace you with a better recruit by unanimously giving the FBI a lead on the individual committing these recent digital crimes. Quickly responding, the FBI surrounds your apartment building to find enough evidence to put you away for four years. Two years later after you are out of prison on parole, Vince, your mentor from the beginning, helps get you back on your feet with some cash and the only spare notebook he can find. He and many of the others still working for Demetrius, too afraid to betray him, are hoping you can unravel his secrets and have him put away for life...

Size : 90 mb

Hacker Evolution

 

From the creators of a successful hacker games series (Digital Hazard, BS Hacker, etc) Hacker Evolution is a new hacking simulation game, featuring unparalleled graphics and features.
You play the role of a former intelligence agent, specializing in computer security. When a chain of events sets off worldwide, leaving critical service disabled, you assume the role a computer hacker to find out what happened and attempt to stop it.


When a stock market, a central bank, satellite uplink and transoceanic fiber optics links crash, you know this is more then a simple event. Something big is behind all this, and you have to figure out what is it.
You hack into computers, look for exploits and information, steal money to buy hardware upgrades in an attempt to put all the pieces of a big puzzle, together.


Set in a virtual operating system environment, the game is packed with all the features required to bring the hacker feeling and experience to every gamer. The concept behind Hacker Evolution is to create a game that challenges the gamer's intelligence, attention and focus, creating a captivating mind game. Solve puzzles, examine code and bits of information, to help you achieve your objectives.

Game features:
* Modding capability to allow the creation of custom levels.
* The included mod editor, allows you to create new game levels easily.
* Multiple interface skins
* Complex levels and gameplay to guarantee the best experience
* Optional freelance jobs to offer more variety
* Complex command console with over 20 commands and tools
System requirements:
* Windows ME/XP/2000/2003 or Vista
* Micsoft DirectX 8.0
* Pentium® 1 GHz processor or faster, 512Mb RAM, 200Mb free disk space
* 16Mb DirectX 8.0 compatible videocard
* Micsoft compatible keyboard and mouse

Size :  76.6 mb

Saturday, May 2, 2009

Chris Sawyer's Locomotion

This game - Chris Soyera brilliant creation, the creator of the legendary Transport Tycoon. You - owner of a transport empire. You will carry passengers and deliver the goods in a variety of destinations. You will lay railways and highways, build complex interchanges and seaports. The main objective - to maximize profits, while on the roads businesslike runs trucks and buses, fly an airplane across the sky, a sea walk loaded goods ships

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Friday, May 1, 2009

Canopy Glide 1.2.863.0

 

Canopy Glide is designed to emphasize the change in the canopy glide. This is best observed when canopy inputs on the right and left are applied together. You use the mouse to control both toggles simultaneously. The simulation responds to the mouse input as the canopy would respond to the toggle input. This means that if you move the mouse slowly, the canopy pitch does not change, but the velocity of the canopy changes. On the other hand, if you move the mouse quickly the canopy can be flared. The change of canopy speed depends on the canopy size, the jumper's weight, applied input (even density of the air is used in the mathematical model). Right mouse button click switches between different inputs: toggles, front risers, rear risers. This allows to see that flare is not possible with the front risers, but it is possible with the rear risers. You can see that applying front risers will increase the speed of the canopy and if the front risers are abruptly dropped, then the canopy starts leveling out. On the other hand, if toggles are abruptly released, then the canopy surges forward and it is not possible to stop the surge quickly, hence it is not advisable to let go of the toggles if the final flare is a little high.
You can switch between side view and first person view by pressing a button (views can be switched back and forth at any time). Side view allows you to understand what happens to the canopy in relation to the ground (it takes some time to understand that swinging under the canopy forward and back is called change in pitch, and too quick of the input will create a forward swing). First person view allows you to see the environment as you will see it from under the canopy (use the mouse to look around as in a computer game, when the left button is pressed you can move the mouse up and down to control toggles or risers). For example, this is useful to realize that looking at the horizon for landing flare is better than looking straight down. Also, you can learn how to find the destination point.
After the landing you can compare trajectories from different jumps, which demonstrates how the canopy glide changes in different wind conditions or with different inputs. All of the described phenomena are usually shown to the students using a few drawings in books, an occasional video, but mostly using fingers and verbal descriptions from the instructor. Simulation allows you to change parameters and see if you understand the underlying principles. The simulation demonstrates, for example, why it is dangerous to fly in high winds or how speed of the flare must be changed depending on the speed of the wind. There is no other similar tool available to students or instructors.

Size : 17 mb

Download Here :